Changing Direction So as I started down the Godot learning path, I started to realize that while a great alternative to the likes of Unity and Unreal, it's just not for me. What do I mean by that..... I sat down and took a hard look at what I'
Godot 4 I'm not sure why I got thrown off the Unity track. Maybe it was the fee changes or the difficulty in picking up C# and the Unity interface. Anyway I had stopped my game development learning for a few months. I was having a conversation with a friend
Saving, Loading, and Serializing Data One thing I've been wondering about while reading the book is how to I save persistent game data. Well luck would have it that chapter 12 is all about saving and loading game data. Filesystem When developing a game, you often need to store data locally on the
Learning New Things I recently saw a YouTube video entitled "How I learned Unity without following tutorials" from the Game Makers Toolkit. In the video he mentions not getting much info out of the point and click type tutorials. In learning, there are four core types of learners: Visual, Auditory, Reading
Types, Methods, and Classes Intermediate topics around types, methods, and class extensions to enhance the functionality of the code created.
Refactoring DRY I've heard DRY a lot when I started learning to code in my early years. I took a some C, C++, Java, and Python courses. All of which are object oriented programming languages. One common theme that we were constantly reminded of is D ont Repeat Yourself (D.
Did we win??? Or lose?? We have the basics setup for the game. We have a win condition, we can defend ourselves using the firing mechanism we built in earlier. We know that if the enemy player hits us enough we'll lose all our HP. But how do we update the