Godot 4

I'm not sure why I got thrown off the Unity track. Maybe it was the fee changes or the difficulty in picking up C# and the Unity interface. Anyway I had stopped my game development learning for a few months. I was having a conversation with a friend when he mentioned Godot. I wasn't to keen on picking up a new language but since Unity wasn't really working out for me I decided to give it a shot. I found the Complete Godot Bundle from GameDev.tv on sale and picked it up. The bundle is made up of three courses, Complete Godot 2D, Complete Godot 3D, and Master Mobile Game Development with Godot 4. There is also a course on Motivation and Process for Game Developers.

So far I've made it through about 50% of the Complete Godot 2D course. The first half of the course you made a maze runner type game called Speedy Saucer.

It was a fantastic intro into Godot 4. The instructor, Kaan Alpar is fantastic and the pace of the course and challenges setup to test your knowledge are fantastic.

The second part in the course is building a side shooter type game called Alien Attack. I'm 90% of the way through that game. So far I've learned some pretty complex UI stuff as well as how to setup a lives system, scoring, game over screen with restart button, and how to spawn mobs that originate from random positions from off screen.

Overall its been a fun experience and I've enjoyed this learning journey much better than when I was digging through Unity.