Movement, Camera Controls, and Collisions

So chapter 7 is pretty huge in terms of building up on chapter 6. I guess that's why he structured the book that way. In this chapter, I learned how to control the player object using the 'w a s d' keys as well as the left and right arrows. This was all done in code using Vector3. Apparently Unity has built in component for Character Controller and First Person Controller. Coding the movement gives you a good appreciation of how much work goes into the development of Unity and how they are making it easier to create games.

On a side note, I'm now trying to figure out which graphics platform to use, Fusion 360 or Blender. I'm trying to start working on the art pieces that will make up one of the games. It doesn't seem like it should be that difficult to make a bowling pin looking thing that will rotate back when an object (ball) collides with it....