Changing Direction So as I started down the Godot learning path, I started to realize that while a great alternative to the likes of Unity and Unreal, it's just not for me. What do I mean by that..... I sat down and took a hard look at what I'
Types, Methods, and Classes Intermediate topics around types, methods, and class extensions to enhance the functionality of the code created.
Navigation I have a player that I can move around and shoot using the keyboard, how does the enemy player I created do those same things. In Unity, its through the use of NavMes and NavMeshAgent. The NavMesh is a map of the walkable player surface on the level. The NavMeshAgent
Unity is Massive Ok, so finishing chapter 6 in the book, which is an intro to Unity, I now realize how big Unity's engine actually is. I created a few materials, one to change the floor to a blue color and one to change what the books calls a health pill